Station 46b - Meet Larry

Sometimes I find myself wondering if the people at Adobe ever use their products. Of course, I know they do, but every time they "improve" Photoshop I have to take a deep breath before opening the latest version.  

In my 30 years as a commercial software developer, I've seen people and companies chase down some pretty complicated concepts, under the pretense of making the next great thing. A lucky few actually see their projects through to completion, only to find that no one wants to use their creation.  

And it makes a fella think... You can build the most powerful tools in the world, but if no one actually uses them, what good are they? Hey I've got a giant list of apps I've worked on, or even written myself, that I KNEW would be the next big thing! 

So I'm speaking from horrible, mind bending experience here, when I say some ideas are only good on paper. These days, I try to limit how often I go down the complexity rabbit hole, by spending some time on the other side of the product. 

I'm trying to make a new short video every week, to showcase some of the features in Glycon3D, and to spend some time actually using the mocap data. Just making this first little scene, made me realize how far the product has come, and how far it still has to go. 

This show will officially be titled Station 46b. And I'll try to explain the plot through exposition and narrative in the episodes. All animation is done in Glycon3D, with no cleanup. I am editing the video in ScreenFlow, and occasional audio edits will be done in Audacity. Storyboarding is done in Landscape and Conjure, and the shot list is done in PowerUp. Yes, I eat my own dog food here. 

Without further ado, here's Dave and <Larry> :)  



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