Posts

Is MidJourney just copying other artists' work?

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This is the big question, right? Is Midjourney stealing other people's art and claiming it as its own? Well let's take a look at how these systems work. But before I do, while MidJourney DOES prohibit certain words, they could just prohibit the names of artists, if they wanted to prevent their product from building works like existing artists. This is clearly not a technological hurdle. So it's odd that this feature is in there, considering the potential harm it could cause artists... Okay onward then. We don't actually know how Midjourney works internally, as it's a closed source product at the moment. But we can assume it is similar to other machine learning systems. And that means it probably uses a Generative Adversarial Network (or GAN) to do its magic. GANs work by basically pitting two AI concepts against each other.  There's a ton of info on GANs today, so I'll skip that and just say that at its simplest, you can think of it like this: one part of th...

Station 46b - Meet Larry

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Sometimes I find myself wondering if the people at Adobe ever use their products. Of course, I know they do, but every time they "improve" Photoshop I have to take a deep breath before opening the latest version.   In my 30 years as a commercial software developer, I've seen people and companies chase down some pretty complicated concepts, under the pretense of making the next great thing. A lucky few actually see their projects through to completion, only to find that no one wants to use their creation.   And it makes a fella think... You can build the most powerful tools in the world, but if no one actually uses them, what good are they? Hey I've got a giant list of apps I've worked on, or even written myself, that I KNEW would be the next big thing!  So I'm speaking from horrible, mind bending experience here, when I say some ideas are only good on paper. These days, I try to limit how often I go down the complexity rabbit hole, by spending some time on the...

Glycon3D Motion Capture - History of the VR Based motion capture system

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  Here's how it all went down.  In August of 1999, Starship Troopers: Roughneck Chronicles made its debut, and my world was rocked.  It had, at the time, some of the best CG work on the planet. It mixed characters from one of my favorite movies (Starship Troopers) with stories from one of my favorite books (Starship Troopers) and added its own flair to it on top. It was amazing.  As I learned more about it, it became evident they were really breaking new ground. Foundation Imaging was one of the companies behind it, with Ron Thornton at the helm. They used LightWave3D for most of the show. Check out this madness:  Many years later, I had the opportunity to work on LightWave at NewTek, and through them, I finally met Ron. Another decade later, I finally had a chance to talk to him in depth about one of my favorite shows.  One of the biggest problems, I was surprised to learn, was motion capture cleanup. The show leveraged tons of motion capture performances,...